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path: root/azalea/examples/todo/craft_dig_straight_down.rs
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use std::sync::Arc;

use azalea::{pathfinder, prelude::*};
use parking_lot::Mutex;

#[derive(Clone, Component, Default)]
struct State {
    pub started: Arc<Mutex<bool>>,
}

#[tokio::main]
async fn main() -> AppExit {
    let account = Account::offline("bot");
    // or let bot = Account::microsoft("email").await;

    azalea::ClientBuilder::new()
        .set_handler(handle)
        .start(account, "localhost")
        .await
}

async fn handle(bot: Client, event: Event, state: State) -> eyre::Result<()> {
    match event {
        Event::Chat(m) => {
            if m.sender() == Some(bot.username()) {
                return Ok(());
            };
            if m.content() == "go" {
                {
                    // make sure we only start once
                    if *state.started.lock() {
                        return Ok(());
                    };
                    *state.started.lock() = true;
                }

                bot.goto(pathfinder::Goals::NearXZ(5, azalea::BlockXZ(0, 0)))
                    .await;
                let chest = bot
                    .open_container_at(&bot.world().find_block(BlockKind::Chest))
                    .await
                    .unwrap();
                bot.take_amount_from_container(&chest, 5, |i| i.id == "#minecraft:planks")
                    .await;
                chest.close().await;

                let crafting_table = bot
                    .open_crafting_table(&bot.world.find_block(BlockKind::CraftingTable))
                    .await
                    .unwrap();
                bot.craft(&crafting_table, &bot.recipe_for("minecraft:sticks"))
                    .await?;
                let pickaxe = bot
                    .craft(&crafting_table, &bot.recipe_for("minecraft:wooden_pickaxe"))
                    .await?;
                crafting_table.close().await;

                bot.hold(&pickaxe);

                loop {
                    if let Err(e) = bot.dig(bot.entity().feet_pos().down(1)).await {
                        println!("{e:?}");
                        break;
                    }
                }
            }
        }
        _ => {}
    }

    Ok(())
}