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use azalea::{
ecs::prelude::*,
entity::{Dead, LocalEntity, Position, metadata::AbstractMonster},
prelude::*,
};
use crate::State;
pub fn tick(bot: Client, state: State) -> anyhow::Result<()> {
if !state.killaura {
return Ok(());
}
if bot.has_attack_cooldown() {
return Ok(());
}
let bot_position = bot.eye_position();
let nearest_entity = bot.nearest_entity_by::<&Position, (
With<AbstractMonster>,
Without<LocalEntity>,
Without<Dead>,
)>(|position: &Position| {
let distance = bot_position.distance_to(**position);
distance < 4.
});
if let Some(nearest_entity) = nearest_entity {
println!("attacking {nearest_entity:?}");
nearest_entity.attack();
}
Ok(())
}
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