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use azalea::{
ecs::prelude::*,
entity::{Dead, LocalEntity, Position, metadata::AbstractMonster},
prelude::*,
world::InstanceName,
};
use crate::State;
pub fn tick(bot: Client, state: State) -> anyhow::Result<()> {
if !state.killaura {
return Ok(());
}
if bot.has_attack_cooldown() {
return Ok(());
}
let mut nearest_entity = None;
let mut nearest_distance = f64::INFINITY;
let bot_position = bot.eye_position();
let bot_instance_name = bot.component::<InstanceName>();
{
let mut ecs = bot.ecs.lock();
let mut query = ecs
.query_filtered::<(Entity, &Position, &InstanceName), (
With<AbstractMonster>,
Without<LocalEntity>,
Without<Dead>,
)>();
for (entity_id, position, instance_name) in query.iter(&ecs) {
if instance_name != &bot_instance_name {
continue;
}
let distance = bot_position.distance_to(**position);
if distance < 4. && distance < nearest_distance {
nearest_entity = Some(entity_id);
nearest_distance = distance;
}
}
}
if let Some(nearest_entity) = nearest_entity {
println!("attacking {nearest_entity:?}");
println!("distance {nearest_distance:?}");
bot.attack(nearest_entity);
}
Ok(())
}
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