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|
//! Commands for debugging and getting the current state of the bot.
use azalea::{
brigadier::prelude::*,
entity::{LookDirection, Position},
interact::HitResultComponent,
pathfinder::{ExecutingPath, Pathfinder},
world::MinecraftEntityId,
BlockPos,
};
use parking_lot::Mutex;
use super::{CommandSource, Ctx};
pub fn register(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
commands.register(literal("ping").executes(|ctx: &Ctx| {
let source = ctx.source.lock();
source.reply("pong!");
1
}));
commands.register(literal("whereami").executes(|ctx: &Ctx| {
let mut source = ctx.source.lock();
let Some(entity) = source.entity() else {
source.reply("You aren't in render distance!");
return 0;
};
let position = source.bot.entity_component::<Position>(entity);
source.reply(&format!(
"You are at {}, {}, {}",
position.x, position.y, position.z
));
1
}));
commands.register(literal("entityid").executes(|ctx: &Ctx| {
let mut source = ctx.source.lock();
let Some(entity) = source.entity() else {
source.reply("You aren't in render distance!");
return 0;
};
let entity_id = source.bot.entity_component::<MinecraftEntityId>(entity);
source.reply(&format!(
"Your Minecraft ID is {} and your ECS id is {entity:?}",
*entity_id
));
1
}));
let whereareyou = |ctx: &Ctx| {
let source = ctx.source.lock();
let position = source.bot.position();
source.reply(&format!(
"I'm at {}, {}, {}",
position.x, position.y, position.z
));
1
};
commands.register(literal("whereareyou").executes(whereareyou));
commands.register(literal("pos").executes(whereareyou));
commands.register(literal("whoareyou").executes(|ctx: &Ctx| {
let source = ctx.source.lock();
source.reply(&format!(
"I am {} ({})",
source.bot.username(),
source.bot.uuid()
));
1
}));
commands.register(literal("getdirection").executes(|ctx: &Ctx| {
let source = ctx.source.lock();
let direction = source.bot.component::<LookDirection>();
source.reply(&format!(
"I'm looking at {}, {}",
direction.y_rot, direction.x_rot
));
1
}));
commands.register(literal("health").executes(|ctx: &Ctx| {
let source = ctx.source.lock();
let health = source.bot.health();
source.reply(&format!("I have {health} health"));
1
}));
commands.register(literal("lookingat").executes(|ctx: &Ctx| {
let source = ctx.source.lock();
let hit_result = *source.bot.component::<HitResultComponent>();
if hit_result.miss {
source.reply("I'm not looking at anything");
return 1;
}
let block_pos = hit_result.block_pos;
let block = source.bot.world().read().get_block_state(&block_pos);
source.reply(&format!("I'm looking at {block:?} at {block_pos:?}"));
1
}));
commands.register(literal("getblock").then(argument("x", integer()).then(
argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
let source = ctx.source.lock();
let x = get_integer(ctx, "x").unwrap();
let y = get_integer(ctx, "y").unwrap();
let z = get_integer(ctx, "z").unwrap();
println!("getblock xyz {x} {y} {z}");
let block_pos = BlockPos::new(x, y, z);
let block = source.bot.world().read().get_block_state(&block_pos);
source.reply(&format!("Block at {block_pos} is {block:?}"));
1
})),
)));
commands.register(literal("getfluid").then(argument("x", integer()).then(
argument("y", integer()).then(argument("z", integer()).executes(|ctx: &Ctx| {
let source = ctx.source.lock();
let x = get_integer(ctx, "x").unwrap();
let y = get_integer(ctx, "y").unwrap();
let z = get_integer(ctx, "z").unwrap();
println!("getfluid xyz {x} {y} {z}");
let block_pos = BlockPos::new(x, y, z);
let block = source.bot.world().read().get_fluid_state(&block_pos);
source.reply(&format!("Fluid at {block_pos} is {block:?}"));
1
})),
)));
commands.register(literal("pathfinderstate").executes(|ctx: &Ctx| {
let source = ctx.source.lock();
let pathfinder = source.bot.get_component::<Pathfinder>();
let Some(pathfinder) = pathfinder else {
source.reply("I don't have the Pathfinder ocmponent");
return 1;
};
source.reply(&format!(
"pathfinder.is_calculating: {}",
pathfinder.is_calculating
));
let executing_path = source.bot.get_component::<ExecutingPath>();
let Some(executing_path) = executing_path else {
source.reply("I'm not executing a path");
return 1;
};
source.reply(&format!(
"is_path_partial: {}, path.len: {}, queued_path.len: {}",
executing_path.is_path_partial,
executing_path.path.len(),
if let Some(queued) = executing_path.queued_path {
queued.len().to_string()
} else {
"n/a".to_string()
},
));
1
}));
}
|