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pub mod combat;
pub mod debug;
pub mod movement;
use azalea::brigadier::prelude::*;
use azalea::chat::ChatPacket;
use azalea::ecs::prelude::*;
use azalea::entity::metadata::Player;
use azalea::Client;
use azalea::GameProfileComponent;
use parking_lot::Mutex;
use crate::State;
pub type Ctx = CommandContext<Mutex<CommandSource>>;
pub struct CommandSource {
pub bot: Client,
pub state: State,
pub chat: ChatPacket,
}
impl CommandSource {
pub fn reply(&self, message: &str) {
if self.chat.is_whisper() {
self.bot
.chat(&format!("/w {} {}", self.chat.username().unwrap(), message));
} else {
self.bot.chat(message);
}
}
pub fn entity(&mut self) -> Option<Entity> {
let username = self.chat.username()?;
self.bot.entity_by::<With<Player>, &GameProfileComponent>(
|profile: &&GameProfileComponent| profile.name == username,
)
}
}
pub fn register_commands(commands: &mut CommandDispatcher<Mutex<CommandSource>>) {
combat::register(commands);
debug::register(commands);
movement::register(commands);
}
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