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pub mod combat;
pub mod debug;
pub mod movement;
use azalea::{
Client, brigadier::prelude::*, client_chat::ChatPacket, entity::metadata::Player,
player::GameProfileComponent,
};
use bevy_ecs::query::With;
use parking_lot::Mutex;
use crate::State;
pub type Ctx = CommandContext<Mutex<CommandSource>, eyre::Result<i32>>;
pub type Dispatcher = CommandDispatcher<Mutex<CommandSource>, eyre::Result<i32>>;
pub struct CommandSource {
pub bot: Client,
pub state: State,
pub chat: ChatPacket,
}
impl CommandSource {
pub fn reply(&self, message: impl Into<String>) {
let message = message.into();
if self.chat.is_whisper() {
// /msg instead of /w for compat with custom servers
self.bot
.chat(format!("/msg {} {message}", self.chat.sender().unwrap()));
} else {
self.bot.chat(message);
}
}
pub fn entity(&self) -> Option<azalea::EntityRef> {
let username = self.chat.sender()?;
self.bot
.any_entity_by::<&GameProfileComponent, With<Player>>(
|profile: &GameProfileComponent| profile.name == username,
)
.ok()
.flatten()
}
}
pub fn register_commands(commands: &mut Dispatcher) {
combat::register(commands);
debug::register(commands);
movement::register(commands);
}
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