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//! Steal all the diamonds from all the nearby chests.
use azalea::{prelude::*, BlockPos};
use azalea_inventory::operations::QuickMoveClick;
use azalea_inventory::ItemSlot;
use parking_lot::Mutex;
use std::sync::Arc;
#[tokio::main]
async fn main() {
let account = Account::offline("bot");
// or let bot = Account::microsoft("email").await.unwrap();
ClientBuilder::new()
.set_handler(handle)
.start(account, "localhost")
.await
.unwrap();
}
#[derive(Default, Clone, Component)]
struct State {
pub checked_chests: Arc<Mutex<Vec<BlockPos>>>,
}
async fn handle(mut bot: Client, event: Event, state: State) -> anyhow::Result<()> {
match event {
Event::Chat(m) => {
if m.username() == Some(bot.profile.name.clone()) {
return Ok(());
};
if m.content() != "go" {
return Ok(());
}
{
state.checked_chests.lock().clear();
}
let chest_block = bot
.world()
.read()
.find_block(bot.position(), &azalea::Block::Chest.into());
// TODO: update this when find_blocks is implemented
let Some(chest_block) = chest_block else {
bot.chat("No chest found");
return Ok(());
};
// bot.goto(BlockPosGoal::from(chest_block));
let Some(chest) = bot.open_container(chest_block).await else {
println!("Couldn't open chest");
return Ok(());
};
println!("Getting contents");
for (index, slot) in chest
.contents()
.expect("we just opened the chest")
.iter()
.enumerate()
{
println!("Checking slot {index}: {slot:?}");
if let ItemSlot::Present(item) = slot {
if item.kind == azalea::Item::Diamond {
println!("clicking slot ^");
chest.click(QuickMoveClick::Left { slot: index as u16 });
}
}
}
println!("Done");
}
_ => {}
}
Ok(())
}
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