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#![feature(int_roundings)]
mod bit_storage;
mod palette;
use crate::palette::PalettedContainerType;
use azalea_core::{BlockPos, ChunkBlockPos, ChunkPos, ChunkSectionBlockPos};
use azalea_protocol::mc_buf::{McBufReadable, McBufWritable};
pub use bit_storage::BitStorage;
use palette::PalettedContainer;
use std::{
io::{Read, Write},
ops::{Index, IndexMut},
sync::{Arc, Mutex},
};
#[cfg(test)]
mod tests {
#[test]
fn it_works() {
let result = 2 + 2;
assert_eq!(result, 4);
}
}
const SECTION_HEIGHT: u32 = 16;
pub struct World {
pub storage: ChunkStorage,
pub height: u32,
pub min_y: i32,
}
impl World {
pub fn replace_with_packet_data(
&mut self,
pos: &ChunkPos,
data: &mut impl Read,
) -> Result<(), String> {
if !self.storage.in_range(pos) {
println!(
"Ignoring chunk since it's not in the view range: {}, {}",
pos.x, pos.z
);
return Ok(());
}
// let existing_chunk = &self.storage[pos];
let chunk = Arc::new(Mutex::new(Chunk::read_with_world(data, self)?));
println!("Loaded chunk {:?}", pos);
self.storage[pos] = Some(chunk);
Ok(())
}
pub fn update_view_center(&mut self, pos: &ChunkPos) {
self.storage.view_center = *pos;
}
pub fn get_block_state(&self, pos: &BlockPos) -> Option<u32> {
self.storage.get_block_state(pos, self.min_y)
}
}
impl Index<&ChunkPos> for World {
type Output = Option<Arc<Mutex<Chunk>>>;
fn index(&self, pos: &ChunkPos) -> &Self::Output {
&self.storage[pos]
}
}
impl IndexMut<&ChunkPos> for World {
fn index_mut<'a>(&'a mut self, pos: &ChunkPos) -> &'a mut Self::Output {
&mut self.storage[pos]
}
}
// impl Index<&BlockPos> for World {
// type Output = Option<Arc<Mutex<Chunk>>>;
// fn index(&self, pos: &BlockPos) -> &Self::Output {
// let chunk = &self[ChunkPos::from(pos)];
// // chunk.
// }
// }
pub struct ChunkStorage {
view_center: ChunkPos,
chunk_radius: u32,
view_range: u32,
// chunks is a list of size chunk_radius * chunk_radius
chunks: Vec<Option<Arc<Mutex<Chunk>>>>,
}
// java moment
// it might be possible to replace this with just a modulo, but i copied java's floorMod just in case
fn floor_mod(x: i32, y: u32) -> u32 {
if x < 0 {
y - ((-x) as u32 % y)
} else {
x as u32 % y
}
}
impl ChunkStorage {
pub fn new(chunk_radius: u32) -> Self {
let view_range = chunk_radius * 2 + 1;
ChunkStorage {
view_center: ChunkPos::new(0, 0),
chunk_radius,
view_range,
chunks: vec![None; (view_range * view_range) as usize],
}
}
fn get_index(&self, chunk_pos: &ChunkPos) -> usize {
(floor_mod(chunk_pos.x, self.view_range) * self.view_range
+ floor_mod(chunk_pos.z, self.view_range)) as usize
}
pub fn in_range(&self, chunk_pos: &ChunkPos) -> bool {
(chunk_pos.x - self.view_center.x).unsigned_abs() <= self.chunk_radius
&& (chunk_pos.z - self.view_center.z).unsigned_abs() <= self.chunk_radius
}
pub fn get_block_state(&self, pos: &BlockPos, min_y: i32) -> Option<u32> {
let chunk_pos = ChunkPos::from(pos);
println!("chunk_pos {:?} block_pos {:?}", chunk_pos, pos);
let chunk = &self[&chunk_pos];
match chunk {
Some(chunk) => Some(chunk.lock().unwrap().get(&ChunkBlockPos::from(pos), min_y)),
None => None,
}
}
}
impl Index<&ChunkPos> for ChunkStorage {
type Output = Option<Arc<Mutex<Chunk>>>;
fn index(&self, pos: &ChunkPos) -> &Self::Output {
&self.chunks[self.get_index(pos)]
}
}
impl IndexMut<&ChunkPos> for ChunkStorage {
fn index_mut<'a>(&'a mut self, pos: &ChunkPos) -> &'a mut Self::Output {
let index = self.get_index(pos);
&mut self.chunks[index]
}
}
#[derive(Debug)]
pub struct Chunk {
pub sections: Vec<Section>,
}
impl Chunk {
pub fn read_with_world(buf: &mut impl Read, data: &World) -> Result<Self, String> {
Self::read_with_world_height(buf, data.height)
}
pub fn read_with_world_height(buf: &mut impl Read, world_height: u32) -> Result<Self, String> {
let section_count = world_height / SECTION_HEIGHT;
let mut sections = Vec::with_capacity(section_count as usize);
for _ in 0..section_count {
let section = Section::read_into(buf)?;
sections.push(section);
}
Ok(Chunk { sections })
}
pub fn section_index(&self, y: i32, min_y: i32) -> u32 {
// TODO: check the build height and stuff, this code will be broken if the min build height is 0
// (LevelHeightAccessor.getMinSection in vanilla code)
assert!(y >= 0);
let min_section_index = min_y.div_floor(16);
(y.div_floor(16) - min_section_index) as u32
}
pub fn get(&self, pos: &ChunkBlockPos, min_y: i32) -> u32 {
let section_index = self.section_index(pos.y, min_y);
// TODO: make sure the section exists
let section = &self.sections[section_index as usize];
let chunk_section_pos = ChunkSectionBlockPos::from(pos);
let block_state = section.get(chunk_section_pos);
block_state
}
}
impl McBufWritable for Chunk {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
for section in &self.sections {
section.write_into(buf)?;
}
Ok(())
}
}
#[derive(Clone, Debug)]
pub struct Section {
pub block_count: u16,
pub states: PalettedContainer,
pub biomes: PalettedContainer,
}
impl McBufReadable for Section {
fn read_into(buf: &mut impl Read) -> Result<Self, String> {
let block_count = u16::read_into(buf)?;
// this is commented out because the vanilla server is wrong
// assert!(
// block_count <= 16 * 16 * 16,
// "A section has more blocks than what should be possible. This is a bug!"
// );
let states = PalettedContainer::read_with_type(buf, &PalettedContainerType::BlockStates)?;
let biomes = PalettedContainer::read_with_type(buf, &PalettedContainerType::Biomes)?;
Ok(Section {
block_count,
states,
biomes,
})
}
}
impl McBufWritable for Section {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
self.block_count.write_into(buf)?;
self.states.write_into(buf)?;
self.biomes.write_into(buf)?;
Ok(())
}
}
impl Section {
// TODO: return a BlockState instead of a u32
fn get(&self, pos: ChunkSectionBlockPos) -> u32 {
self.states
.get(pos.x as usize, pos.y as usize, pos.z as usize)
}
}
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