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use std::collections::HashMap;
use azalea_core::ChunkPos;
use azalea_entity::Entity;
use nohash_hasher::IntMap;
#[derive(Debug)]
pub struct EntityStorage {
by_id: IntMap<u32, Entity>,
// TODO: this doesn't work yet (should be updated in the set_pos method in azalea-entity)
by_chunk: HashMap<ChunkPos, u32>,
}
impl EntityStorage {
pub fn new() -> Self {
Self {
by_id: IntMap::default(),
by_chunk: HashMap::default(),
}
}
/// Add an entity to the storage.
#[inline]
pub fn insert(&mut self, entity: Entity) {
self.by_id.insert(entity.id, entity);
}
/// Remove an entity from the storage by its id.
#[inline]
pub fn remove_by_id(&mut self, id: u32) {
self.by_id.remove(&id);
}
/// Get a reference to an entity by its id.
#[inline]
pub fn get_by_id(&self, id: u32) -> Option<&Entity> {
self.by_id.get(&id)
}
/// Get a mutable reference to an entity by its id.
#[inline]
pub fn get_mut_by_id(&mut self, id: u32) -> Option<&mut Entity> {
self.by_id.get_mut(&id)
}
}
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