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use azalea_core::ResourceLocation;
use azalea_ecs::system::Resource;
use log::error;
use nohash_hasher::IntMap;
use parking_lot::RwLock;
use std::{
collections::HashMap,
sync::{Arc, Weak},
};
use crate::{ChunkStorage, World};
/// A container of [`World`]s. Worlds are stored as a Weak pointer here, so
/// if no clients are using a world it will be forgotten.
#[derive(Default, Resource)]
pub struct WorldContainer {
// We just refer to the chunks here and don't include entities because there's not that many
// cases where we'd want to get every entity in the world (just getting the entities in chunks
// should work fine).
// Entities are garbage collected (by manual reference counting in EntityInfos) so we don't
// need to worry about them here.
// If it looks like we're relying on the server giving us unique world names, that's because we
// are. An evil server could give us two worlds with the same name and then we'd have no way of
// telling them apart. We hope most servers are nice and don't do that though. It's only an
// issue when there's multiple clients with the same WorldContainer in different worlds
// anyways.
pub worlds: HashMap<ResourceLocation, Weak<RwLock<World>>>,
}
impl WorldContainer {
pub fn new() -> Self {
WorldContainer {
worlds: HashMap::new(),
}
}
/// Get a world from the container.
pub fn get(&self, name: &ResourceLocation) -> Option<Arc<RwLock<World>>> {
self.worlds.get(name).and_then(|world| world.upgrade())
}
/// Add an empty world to the container (or not if it already exists) and
/// returns a strong reference to the world.
#[must_use = "the world will be immediately forgotten if unused"]
pub fn insert(
&mut self,
name: ResourceLocation,
height: u32,
min_y: i32,
) -> Arc<RwLock<World>> {
if let Some(existing_lock) = self.worlds.get(&name).and_then(|world| world.upgrade()) {
let existing = existing_lock.read();
if existing.chunks.height != height {
error!(
"Shared dimension height mismatch: {} != {}",
existing.chunks.height, height,
);
}
if existing.chunks.min_y != min_y {
error!(
"Shared world min_y mismatch: {} != {}",
existing.chunks.min_y, min_y,
);
}
existing_lock.clone()
} else {
let world = Arc::new(RwLock::new(World {
chunks: ChunkStorage::new(height, min_y),
entities_by_chunk: HashMap::new(),
entity_by_id: IntMap::default(),
}));
self.worlds.insert(name, Arc::downgrade(&world));
world
}
}
}
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