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use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite};
use crate::Registry;
/// A registry which has its values decided by the server in the
/// `ClientboundRegistryData` packet.
///
/// These can be resolved into their actual values with
/// `ResolvableDataRegistry` from azalea-core.
pub trait DataRegistry: AzaleaRead + AzaleaWrite {
const NAME: &'static str;
fn protocol_id(&self) -> u32;
fn new_raw(id: u32) -> Self;
}
impl<T: DataRegistry> Registry for T {
fn from_u32(value: u32) -> Option<Self> {
Some(Self::new_raw(value))
}
fn to_u32(&self) -> u32 {
self.protocol_id()
}
}
macro_rules! data_registry {
($(#[$doc:meta])* $name:ident, $registry_name:expr) => {
$(#[$doc])*
#[derive(Debug, Clone, Copy, AzBuf, PartialEq, Eq, Hash)]
pub struct $name {
#[var]
id: u32,
}
impl DataRegistry for $name {
const NAME: &'static str = $registry_name;
fn protocol_id(&self) -> u32 {
self.id
}
fn new_raw(id: u32) -> Self {
Self { id }
}
}
#[cfg(feature = "serde")]
impl serde::Serialize for $name {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::Serializer,
{
// see ChecksumSerializer::serialize_newtype_variant
serializer.serialize_newtype_variant(concat!("minecraft:", $registry_name), self.id, "", &())
}
}
};
}
data_registry! {Enchantment, "enchantment"}
data_registry! {DimensionType, "dimension_type"}
data_registry! {DamageKind, "damage_kind"}
data_registry! {Dialog, "dialog"}
// entity variants
data_registry! {WolfSoundVariant, "wolf_sound_variant"}
data_registry! {CowVariant, "cow_variant"}
data_registry! {ChickenVariant, "chicken_variant"}
data_registry! {FrogVariant, "frog_variant"}
data_registry! {CatVariant, "cat_variant"}
data_registry! {PigVariant, "pig_variant"}
data_registry! {PaintingVariant, "painting_variant"}
data_registry! {WolfVariant, "wolf_variant"}
data_registry! {
/// An opaque biome identifier.
///
/// You'll probably want to resolve this into its name before using it, by
/// using `Client::with_resolved_registry` or a similar function.
Biome,
"worldgen/biome"
}
// these extra traits are required for Biome to be allowed to be palletable
impl Default for Biome {
fn default() -> Self {
Self::new_raw(0)
}
}
impl From<u32> for Biome {
fn from(id: u32) -> Self {
Self::new_raw(id)
}
}
impl From<Biome> for u32 {
fn from(biome: Biome) -> Self {
biome.protocol_id()
}
}
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