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use std::net::IpAddr;
use crate::{ServerAddress, ServerIpAddress};
use async_recursion::async_recursion;
use trust_dns_resolver::{
config::{ResolverConfig, ResolverOpts},
TokioAsyncResolver,
};
/// Resolve a Minecraft server address into an IP address and port.
/// If it's already an IP address, it's returned as-is.
#[async_recursion]
pub async fn resolve_address(address: &ServerAddress) -> Result<ServerIpAddress, String> {
// If the address.host is already in the format of an ip address, return it.
if let Ok(ip) = address.host.parse::<IpAddr>() {
return Ok(ServerIpAddress {
ip,
port: address.port,
});
}
// we specify Cloudflare instead of the default resolver because trust_dns_resolver has an issue on Windows where it's really slow using the default resolver
let resolver =
TokioAsyncResolver::tokio(ResolverConfig::cloudflare(), ResolverOpts::default()).unwrap();
// first, we do a srv lookup for _minecraft._tcp.<host>
let srv_redirect_result = resolver
.srv_lookup(format!("_minecraft._tcp.{}", address.host).as_str())
.await;
// if it resolves that means it's a redirect so we call resolve_address again with the new host
if let Ok(redirect_result) = srv_redirect_result {
let redirect_srv = redirect_result
.iter()
.next()
.ok_or_else(|| "No SRV record found".to_string())?;
let redirect_address = ServerAddress {
host: redirect_srv.target().to_utf8(),
port: redirect_srv.port(),
};
println!("redirecting to {:?}", redirect_address);
return resolve_address(&redirect_address).await;
}
// there's no redirect, try to resolve this as an ip address
let lookup_ip_result = resolver.lookup_ip(address.host.clone()).await;
let lookup_ip = lookup_ip_result.map_err(|_| "No IP found".to_string())?;
Ok(ServerIpAddress {
ip: lookup_ip.iter().next().unwrap(),
port: address.port,
})
}
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