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use super::ClientboundStatusPacket;
use azalea_buf::{BufReadError, Readable};
use azalea_chat::component::Component;
use serde::Deserialize;
use serde_json::Value;
use std::io::{Read, Write};
#[derive(Clone, Debug, Deserialize)]
pub struct Version {
pub name: Component,
pub protocol: u32,
}
#[derive(Clone, Debug, Deserialize)]
pub struct SamplePlayer {
pub id: String,
pub name: String,
}
#[derive(Clone, Debug, Deserialize)]
pub struct Players {
pub max: u32,
pub online: u32,
pub sample: Vec<SamplePlayer>,
}
// the entire packet is just json, which is why it has deserialize
#[derive(Clone, Debug, Deserialize)]
pub struct ClientboundStatusResponsePacket {
pub description: Component,
pub favicon: Option<String>,
pub players: Players,
pub version: Version,
}
impl ClientboundStatusResponsePacket {
pub fn get(self) -> ClientboundStatusPacket {
ClientboundStatusPacket::ClientboundStatusResponsePacket(self)
}
pub fn write(&self, _buf: &mut impl Write) -> Result<(), std::io::Error> {
Ok(())
}
pub fn read(buf: &mut impl Read) -> Result<ClientboundStatusPacket, BufReadError> {
let status_string = buf.read_utf()?;
let status_json: Value = serde_json::from_str(status_string.as_str())?;
let packet = ClientboundStatusResponsePacket::deserialize(status_json)?.get();
Ok(packet)
}
}
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