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use std::io::{self, Cursor, Write};
use azalea_buf::{AzBuf, BufReadError};
use azalea_chat::FormattedText;
use azalea_protocol_macros::ClientboundStatusPacket;
use serde::{Deserialize, Serialize};
use serde_json::value::Serializer;
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct Version {
pub name: String,
pub protocol: i32,
}
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct SamplePlayer {
pub id: String,
pub name: String,
}
#[derive(Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct Players {
pub max: i32,
pub online: i32,
#[serde(default)]
pub sample: Vec<SamplePlayer>,
}
// the entire packet is just json, which is why it has deserialize
#[derive(ClientboundStatusPacket, Clone, Debug, Deserialize, PartialEq, Serialize)]
pub struct ClientboundStatusResponse {
pub description: FormattedText,
#[serde(default)]
#[serde(skip_serializing_if = "Option::is_none")]
pub favicon: Option<String>,
pub players: Players,
pub version: Version,
#[serde(default)]
#[serde(skip_serializing_if = "Option::is_none")]
#[serde(rename = "enforcesSecureChat")]
pub enforces_secure_chat: Option<bool>,
}
impl AzBuf for ClientboundStatusResponse {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<ClientboundStatusResponse, BufReadError> {
let status_string = String::azalea_read(buf)?;
let status_json: serde_json::Value = serde_json::from_str(status_string.as_str())?;
Ok(ClientboundStatusResponse::deserialize(status_json)?)
}
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
let status_string = ClientboundStatusResponse::serialize(self, Serializer)
.unwrap()
.to_string();
status_string.azalea_write(buf)?;
Ok(())
}
}
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