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use crate::packets::game::serverbound_interact_packet::InteractionHand;
use azalea_buf::McBuf;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundUseItemPacket {
pub hand: InteractionHand,
#[var]
pub sequence: u32,
pub yaw: f32,
pub pitch: f32,
}
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