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use std::io::Cursor;
use azalea_buf::BufReadError;
use azalea_buf::{McBufReadable, McBufWritable};
use azalea_core::FixedBitSet;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, ServerboundGamePacket)]
pub struct ServerboundPlayerInputPacket {
pub xxa: f32,
pub zza: f32,
pub is_jumping: bool,
pub is_shift_key_down: bool,
}
impl McBufReadable for ServerboundPlayerInputPacket {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let xxa = f32::read_from(buf)?;
let zza = f32::read_from(buf)?;
let set = FixedBitSet::<2>::read_from(buf)?;
Ok(Self {
xxa,
zza,
is_jumping: set.index(0),
is_shift_key_down: set.index(1),
})
}
}
impl McBufWritable for ServerboundPlayerInputPacket {
fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
self.xxa.write_into(buf)?;
self.zza.write_into(buf)?;
let mut set = FixedBitSet::<2>::new();
if self.is_jumping {
set.set(0);
}
if self.is_shift_key_down {
set.set(1);
}
set.write_into(buf)
}
}
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