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use azalea_buf::McBuf;
use azalea_core::BlockPos;
use azalea_core::Direction;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundPlayerActionPacket {
pub action: Action,
pub pos: BlockPos,
pub direction: Direction,
#[var]
pub sequence: u32,
}
#[derive(McBuf, Clone, Copy, Debug)]
pub enum Action {
StartDestroyBlock = 0,
AbortDestroyBlock = 1,
StopDestroyBlock = 2,
DropAllItems = 3,
DropItem = 4,
ReleaseUseItem = 5,
SwapItemWithOffhand = 6,
}
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