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use crate::packets::BufReadError;
use azalea_buf::{McBufReadable, McBufWritable};
use azalea_core::FixedBitSet;
use azalea_protocol_macros::ServerboundGamePacket;
use std::io::Cursor;
#[derive(Clone, Debug, ServerboundGamePacket)]
pub struct ServerboundPlayerAbilitiesPacket {
pub is_flying: bool,
}
impl McBufReadable for ServerboundPlayerAbilitiesPacket {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let set = FixedBitSet::<2>::read_from(buf)?;
Ok(Self {
is_flying: set.index(1),
})
}
}
impl McBufWritable for ServerboundPlayerAbilitiesPacket {
fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
let mut set = FixedBitSet::<2>::new();
if self.is_flying {
set.set(1);
}
set.write_into(buf)
}
}
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