1 2 3 4 5 6 7 8 9 10 11
use azalea_buf::McBuf; use azalea_protocol_macros::ServerboundGamePacket; #[derive(Clone, Debug, McBuf, ServerboundGamePacket)] pub struct ServerboundMoveVehiclePacket { pub x: f64, pub y: f64, pub z: f64, pub y_rot: f32, pub x_rot: f32, }