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use azalea_buf::McBuf; use azalea_protocol_macros::ServerboundGamePacket; #[derive(Clone, Debug, McBuf, ServerboundGamePacket)] pub struct ServerboundClientCommandPacket { pub action: Action, } #[derive(McBuf, Clone, Copy, Debug)] pub enum Action { PerformRespawn = 0, RequestStats = 1, }