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use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ServerboundGamePacket; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundSignUpdate { pub pos: BlockPos, pub is_front_text: bool, pub lines: [String; 4], }