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use std::io::{self, Cursor, Write};
use azalea_buf::AzBuf;
use azalea_core::{bitset::FixedBitSet, position::BlockPos};
use azalea_protocol_macros::ServerboundGamePacket;
use crate::packets::BufReadError;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundSetStructureBlock {
pub pos: BlockPos,
pub update_type: UpdateType,
pub mode: StructureMode,
pub name: String,
pub offset: BytePosition,
pub size: BytePosition,
pub mirror: Mirror,
pub rotation: Rotation,
pub data: String,
pub integrity: f32,
#[var]
pub seed: u64,
pub flags: Flags,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct BytePosition {
pub x: u8,
pub y: u8,
pub z: u8,
}
#[derive(AzBuf, Clone, Copy, Debug, PartialEq)]
pub enum UpdateType {
UpdateData = 0,
SaveArea = 1,
LoadArea = 2,
ScanArea = 3,
}
#[derive(AzBuf, Clone, Copy, Debug, PartialEq)]
pub enum StructureMode {
Save = 0,
Load = 1,
Corner = 2,
Data = 3,
}
#[derive(AzBuf, Clone, Copy, Debug, Default, PartialEq)]
pub enum Mirror {
#[default]
None = 0,
LeftRight = 1,
FrontBack = 2,
}
#[derive(AzBuf, Clone, Copy, Debug, Default, PartialEq)]
pub enum Rotation {
#[default]
None = 0,
Clockwise90 = 1,
Clockwise180 = 2,
Counterclockwise90 = 3,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Flags {
pub ignore_entities: bool,
pub show_air: bool,
pub show_bounding_box: bool,
}
impl AzBuf for Flags {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let set = FixedBitSet::<3>::azalea_read(buf)?;
Ok(Self {
ignore_entities: set.index(0),
show_air: set.index(1),
show_bounding_box: set.index(2),
})
}
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
let mut set = FixedBitSet::<3>::new();
if self.ignore_entities {
set.set(0);
}
if self.show_air {
set.set(1);
}
if self.show_bounding_box {
set.set(2);
}
set.azalea_write(buf)?;
Ok(())
}
}
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