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path: root/azalea-protocol/src/packets/game/s_set_command_block.rs
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use std::io::{self, Cursor, Write};

use azalea_buf::{AzBuf, AzaleaRead, BufReadError};
use azalea_core::{bitset::FixedBitSet, position::BlockPos};
use azalea_protocol_macros::ServerboundGamePacket;

use crate::packets::AzaleaWrite;

#[derive(Clone, Debug, ServerboundGamePacket)]
pub struct ServerboundSetCommandBlock {
    pub pos: BlockPos,
    pub command: String,
    pub mode: Mode,

    pub track_output: bool,
    pub conditional: bool,
    pub automatic: bool,
}

#[derive(AzBuf, Clone, Copy, Debug)]
pub enum Mode {
    Sequence = 0,
    Auto = 1,
    Redstone = 2,
}

impl AzaleaRead for ServerboundSetCommandBlock {
    fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
        let pos = BlockPos::azalea_read(buf)?;
        let command = String::azalea_read(buf)?;
        let mode = Mode::azalea_read(buf)?;

        let set = FixedBitSet::<3>::azalea_read(buf)?;
        Ok(Self {
            pos,
            command,
            mode,
            track_output: set.index(0),
            conditional: set.index(1),
            automatic: set.index(2),
        })
    }
}

impl AzaleaWrite for ServerboundSetCommandBlock {
    fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
        self.pos.azalea_write(buf)?;
        self.command.azalea_write(buf)?;
        self.mode.azalea_write(buf)?;

        let mut set = FixedBitSet::<3>::new();
        if self.track_output {
            set.set(0);
        }
        if self.conditional {
            set.set(1);
        }
        if self.automatic {
            set.set(2);
        }
        set.azalea_write(buf)
    }
}