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use std::io::{self, Cursor, Write};
use azalea_buf::{AzBuf, AzaleaRead, BufReadError};
use azalea_core::{bitset::FixedBitSet, position::BlockPos};
use azalea_protocol_macros::ServerboundGamePacket;
use crate::packets::AzaleaWrite;
#[derive(Clone, Debug, ServerboundGamePacket)]
pub struct ServerboundSetCommandBlock {
pub pos: BlockPos,
pub command: String,
pub mode: Mode,
pub track_output: bool,
pub conditional: bool,
pub automatic: bool,
}
#[derive(AzBuf, Clone, Copy, Debug)]
pub enum Mode {
Sequence = 0,
Auto = 1,
Redstone = 2,
}
impl AzaleaRead for ServerboundSetCommandBlock {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let pos = BlockPos::azalea_read(buf)?;
let command = String::azalea_read(buf)?;
let mode = Mode::azalea_read(buf)?;
let set = FixedBitSet::<3>::azalea_read(buf)?;
Ok(Self {
pos,
command,
mode,
track_output: set.index(0),
conditional: set.index(1),
automatic: set.index(2),
})
}
}
impl AzaleaWrite for ServerboundSetCommandBlock {
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
self.pos.azalea_write(buf)?;
self.command.azalea_write(buf)?;
self.mode.azalea_write(buf)?;
let mut set = FixedBitSet::<3>::new();
if self.track_output {
set.set(0);
}
if self.conditional {
set.set(1);
}
if self.automatic {
set.set(2);
}
set.azalea_write(buf)
}
}
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