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use azalea_buf::AzBuf;
use azalea_protocol_macros::ServerboundGamePacket;
use azalea_world::MinecraftEntityId;
#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
pub struct ServerboundPlayerCommand {
#[var]
pub id: MinecraftEntityId,
pub action: Action,
#[var]
pub data: u32,
}
#[derive(AzBuf, Clone, Copy, Debug)]
pub enum Action {
PressShiftKey = 0,
ReleaseShiftKey = 1,
StopSleeping = 2,
StartSprinting = 3,
StopSprinting = 4,
StartRidingJump = 5,
StopRidingJump = 6,
OpenInventory = 7,
StartFallFlying = 8,
}
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