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use azalea_buf::AzBuf;
use azalea_protocol_macros::ServerboundGamePacket;
use azalea_core::entity_id::MinecraftEntityId;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundPlayerCommand {
#[var]
pub id: MinecraftEntityId,
pub action: Action,
#[var]
pub data: u32,
}
#[derive(AzBuf, Clone, Copy, Debug, PartialEq)]
pub enum Action {
StopSleeping,
StartSprinting,
StopSprinting,
StartRidingJump,
StopRidingJump,
OpenInventory,
StartFallFlying,
}
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