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use azalea_buf::AzBuf;
use azalea_core::{direction::Direction, position::BlockPos};
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundPlayerAction {
pub action: Action,
pub pos: BlockPos,
pub direction: Direction,
#[var]
pub seq: u32,
}
#[derive(AzBuf, Clone, Copy, Debug, Eq, PartialEq)]
pub enum Action {
StartDestroyBlock = 0,
AbortDestroyBlock = 1,
StopDestroyBlock = 2,
DropAllItems = 3,
DropItem = 4,
ReleaseUseItem = 5,
SwapItemWithOffhand = 6,
}
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