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use std::io::Cursor;
use azalea_buf::{AzaleaRead, AzaleaWrite};
use azalea_core::bitset::FixedBitSet;
use azalea_protocol_macros::ServerboundGamePacket;
use crate::packets::BufReadError;
#[derive(Clone, Debug, ServerboundGamePacket)]
pub struct ServerboundPlayerAbilities {
pub is_flying: bool,
}
impl AzaleaRead for ServerboundPlayerAbilities {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let set = FixedBitSet::<2>::azalea_read(buf)?;
Ok(Self {
is_flying: set.index(1),
})
}
}
impl AzaleaWrite for ServerboundPlayerAbilities {
fn azalea_write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
let mut set = FixedBitSet::<2>::new();
if self.is_flying {
set.set(1);
}
set.azalea_write(buf)
}
}
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