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use azalea_buf::AzBuf;
use azalea_core::position::Vec3;
use azalea_entity::LookDirection;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundMoveVehicle {
pub pos: Vec3,
pub look_direction: LookDirection,
}
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