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use azalea_buf::AzBuf;
use azalea_protocol_macros::ServerboundGamePacket;
use azalea_registry::builtin::DebugSubscription;
#[derive(Clone, Debug, AzBuf, PartialEq, ServerboundGamePacket)]
pub struct ServerboundDebugSubscriptionRequest {
pub subscriptions: Vec<DebugSubscription>,
}
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