1 2 3 4 5 6 7 8 9 10 11
use azalea_buf::AzBuf; use azalea_protocol_macros::ServerboundGamePacket; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundContainerSlotStateChanged { #[var] pub slot_id: u32, #[var] pub container_id: i32, pub new_state: bool, }