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use std::collections::HashMap;
use azalea_buf::{AzBuf, AzaleaWrite};
use azalea_inventory::{ItemStack, operations::ClickType};
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
pub struct ServerboundContainerClick {
#[var]
pub container_id: i32,
#[var]
pub state_id: u32,
pub slot_num: i16,
pub button_num: u8,
pub click_type: ClickType,
pub changed_slots: HashMap<u16, HashedStack>,
pub carried_item: HashedStack,
}
/// Similar to an [`ItemStack`] but only carrying a CRC32 hash of the value of
/// added data components instead of their entire contents.
#[derive(Clone, Debug, AzBuf)]
pub struct HashedStack(pub Option<HashedActualItem>);
#[derive(Clone, Debug, AzBuf)]
pub struct HashedActualItem {
pub kind: azalea_registry::Item,
#[var]
pub count: i32,
pub components: HashedPatchMap,
}
#[derive(Clone, Debug, AzBuf)]
pub struct HashedPatchMap {
/// The value is a CRC32 hash of the data component's network serialization.
/// (kind + data)
#[limit(256)]
pub added_components: Vec<(azalea_registry::DataComponentKind, u32)>,
#[limit(256)]
pub removed_components: Vec<azalea_registry::DataComponentKind>,
}
/// Convert your [`ItemStack`] into a [`HashedStack`] by hashing the data
/// components.
///
/// This will be necessary if you're writing a client or server, but if you're
/// just making a proxy then you can remove the `crc32` dependency by disabling
/// the `crc32` feature on `azalea-protocol`.
#[cfg(feature = "crc32")]
impl From<&ItemStack> for HashedStack {
fn from(item: &ItemStack) -> Self {
let ItemStack::Present(item) = item else {
return Self(None);
};
let mut added_components = Vec::new();
let mut removed_components = Vec::new();
for (&kind, data) in &item.components.components {
if let Some(data) = data {
// encodeCap in TypedDataComponent.java
let mut buf = Vec::new();
kind.azalea_write(&mut buf).unwrap();
data.encode(&mut buf).unwrap();
added_components.push((kind, crc32fast::hash(&buf)));
} else {
removed_components.push(kind);
}
}
let components = HashedPatchMap {
added_components,
removed_components,
};
let item = HashedActualItem {
kind: item.kind,
count: item.count,
components,
};
Self(Some(item))
}
}
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