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use std::collections::HashMap;
use azalea_buf::AzBuf;
use azalea_inventory::{operations::ClickType, ItemStack};
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
pub struct ServerboundContainerClick {
pub container_id: u8,
#[var]
pub state_id: u32,
pub slot_num: i16,
pub button_num: u8,
pub click_type: ClickType,
pub changed_slots: HashMap<u16, ItemStack>,
pub carried_item: ItemStack,
}
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