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use azalea_buf::AzBuf; use azalea_protocol_macros::ServerboundGamePacket; #[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)] pub struct ServerboundClientCommand { pub action: Action, } #[derive(AzBuf, Clone, Copy, Debug, PartialEq)] pub enum Action { PerformRespawn = 0, RequestStats = 1, }