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use azalea_buf::AzBuf;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundClientCommand {
pub action: Action,
}
#[derive(AzBuf, Clone, Copy, Debug, PartialEq)]
pub enum Action {
PerformRespawn = 0,
RequestStats = 1,
RequestGameruleValues = 2,
}
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