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use azalea_buf::AzBuf;
use azalea_protocol_macros::ServerboundGamePacket;
use uuid::Uuid;
#[derive(AzBuf, Clone, Debug, PartialEq, ServerboundGamePacket)]
pub struct ServerboundChatSessionUpdate {
pub chat_session: RemoteChatSessionData,
}
#[derive(AzBuf, Clone, Debug, Eq, PartialEq)]
pub struct RemoteChatSessionData {
pub session_id: Uuid,
pub profile_public_key: ProfilePublicKeyData,
}
#[derive(AzBuf, Clone, Debug, Eq, PartialEq)]
pub struct ProfilePublicKeyData {
pub expires_at: u64,
pub key: Vec<u8>,
pub key_signature: Vec<u8>,
}
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