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use azalea_buf::McBuf;
use azalea_core::ResourceLocation;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::entity::attributes::AttributeModifier;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundUpdateAttributesPacket {
#[var]
pub entity_id: u32,
pub attributes: Vec<AttributeSnapshot>,
}
#[derive(Clone, Debug, McBuf)]
pub struct AttributeSnapshot {
pub attribute: ResourceLocation,
pub base: f64,
pub modifiers: Vec<AttributeModifier>,
}
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