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path: root/azalea-protocol/src/packets/game/clientbound_system_chat_packet.rs
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use azalea_buf::McBuf;
use azalea_chat::component::Component;
use packet_macros::GamePacket;

#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundSystemChatPacket {
    pub content: Component,
    #[var]
    pub type_id: i32,
}