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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::OptionalRegistry;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSoundPacket {
pub sound: OptionalRegistry<azalea_registry::SoundEvent>,
pub source: SoundSource,
pub x: i32,
pub y: i32,
pub z: i32,
pub volume: f32,
pub pitch: f32,
pub seed: u64,
}
#[derive(McBuf, Clone, Copy, Debug)]
pub enum SoundSource {
Master = 0,
Music = 1,
Records = 2,
Weather = 3,
Blocks = 4,
Hostile = 5,
Neutral = 6,
Players = 7,
Ambient = 8,
Voice = 9,
}
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