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use super::clientbound_sound_packet::SoundSource;
use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::OptionalRegistry;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSoundEntityPacket {
pub sound: OptionalRegistry<azalea_registry::SoundEvent>,
pub source: SoundSource,
#[var]
pub id: u32,
pub volume: f32,
pub pitch: f32,
pub seed: u64,
}
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