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path: root/azalea-protocol/src/packets/game/clientbound_server_data_packet.rs
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use azalea_chat::component::Component;
use packet_macros::{GamePacket, McBuf};

#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundServerDataPacket {
    pub motd: Option<Component>,
    pub icon_base64: Option<String>,
    pub previews_chat: bool,
}