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use azalea_buf::McBuf;
use azalea_chat::component::Component;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundServerDataPacket {
pub motd: Option<Component>,
pub icon_base64: Option<String>,
pub previews_chat: bool,
pub enforces_secure_chat: bool,
}
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