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use azalea_buf::McBuf;
use azalea_core::{GameType, GlobalPos, OptionalGameType, ResourceLocation};
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundRespawnPacket {
pub dimension_type: ResourceLocation,
pub dimension: ResourceLocation,
pub seed: u64,
pub player_game_type: GameType,
pub previous_player_game_type: OptionalGameType,
pub is_debug: bool,
pub is_flat: bool,
pub keep_all_player_data: bool,
pub last_death_location: Option<GlobalPos>,
}
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