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use crate::mc_buf::{McBufReadable, McBufWritable, Readable, Writable};
use azalea_core::resource_location::ResourceLocation;
use packet_macros::{GamePacket, McBuf};
use std::io::{Read, Write};
#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundRecipePacket {
pub action: State,
pub settings: RecipeBookSettings,
pub recipes: Vec<ResourceLocation>,
pub to_highlight: Vec<ResourceLocation>,
}
#[derive(Clone, Debug, McBuf)]
pub struct RecipeBookSettings {
pub gui_open: bool,
pub filtering_craftable: bool,
pub furnace_gui_open: bool,
pub furnace_filtering_craftable: bool,
pub blast_furnace_gui_open: bool,
pub blast_furnace_filtering_craftable: bool,
pub smoker_gui_open: bool,
pub smoker_filtering_craftable: bool,
}
#[derive(Clone, Debug, Copy)]
pub enum State {
Init = 0,
Add = 1,
Remove = 2,
}
impl McBufWritable for State {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
buf.write_varint(*self as i32)?;
Ok(())
}
}
impl McBufReadable for State {
fn read_into(buf: &mut impl Read) -> Result<Self, String> {
let state = buf.read_varint()?;
Ok(match state {
0 => State::Init,
1 => State::Add,
2 => State::Remove,
_ => panic!("Invalid state: {}", state),
})
}
}
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