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use std::io::{Cursor, Write};
use azalea_buf::{BufReadError, McBuf, McBufReadable, McBufWritable};
use azalea_core::FixedBitSet;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerPositionPacket {
pub x: f64,
pub y: f64,
pub z: f64,
pub y_rot: f32,
pub x_rot: f32,
pub relative_arguments: RelativeMovements,
#[var]
pub id: u32,
}
#[derive(Debug, Clone)]
pub struct RelativeMovements {
pub x: bool,
pub y: bool,
pub z: bool,
pub y_rot: bool,
pub x_rot: bool,
}
impl McBufReadable for RelativeMovements {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let set = FixedBitSet::<5>::read_from(buf)?;
Ok(RelativeMovements {
x: set.index(0),
y: set.index(1),
z: set.index(2),
y_rot: set.index(3),
x_rot: set.index(4),
})
}
}
impl McBufWritable for RelativeMovements {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
let mut set = FixedBitSet::<5>::new();
if self.x {
set.set(0);
}
if self.y {
set.set(1);
}
if self.z {
set.set(2);
}
if self.y_rot {
set.set(3);
}
if self.x_rot {
set.set(4);
}
set.write_into(buf)
}
}
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