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use crate::packets::login::serverbound_hello_packet::ProfilePublicKeyData;
use azalea_buf::{BufReadError, McBuf};
use azalea_buf::{McBufReadable, McBufWritable};
use azalea_chat::component::Component;
use azalea_protocol_macros::ClientboundGamePacket;
use std::io::{Cursor, Write};
use uuid::Uuid;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerInfoPacket {
pub action: Action,
}
#[derive(Clone, Debug)]
pub enum Action {
AddPlayer(Vec<AddPlayer>),
UpdateGameMode(Vec<UpdateGameMode>),
UpdateLatency(Vec<UpdateLatency>),
UpdateDisplayName(Vec<UpdateDisplayName>),
RemovePlayer(Vec<RemovePlayer>),
}
#[derive(Clone, Debug, McBuf)]
pub struct PlayerProperty {
name: String,
value: String,
signature: Option<String>,
}
#[derive(Clone, Debug, McBuf)]
pub struct AddPlayer {
pub uuid: Uuid,
pub name: String,
pub properties: Vec<PlayerProperty>,
#[var]
pub gamemode: u32,
#[var]
pub ping: i32,
pub display_name: Option<Component>,
pub profile_public_key: Option<ProfilePublicKeyData>,
}
#[derive(Clone, Debug, McBuf)]
pub struct UpdateGameMode {
uuid: Uuid,
#[var]
gamemode: u32,
}
#[derive(Clone, Debug, McBuf)]
pub struct UpdateLatency {
uuid: Uuid,
#[var]
ping: i32,
}
#[derive(Clone, Debug, McBuf)]
pub struct UpdateDisplayName {
uuid: Uuid,
display_name: Option<Component>,
}
#[derive(Clone, Debug, McBuf)]
pub struct RemovePlayer {
uuid: Uuid,
}
impl McBufReadable for Action {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let id = u8::read_from(buf)?;
Ok(match id {
0 => Action::AddPlayer(Vec::<AddPlayer>::read_from(buf)?),
1 => Action::UpdateGameMode(Vec::<UpdateGameMode>::read_from(buf)?),
2 => Action::UpdateLatency(Vec::<UpdateLatency>::read_from(buf)?),
3 => Action::UpdateDisplayName(Vec::<UpdateDisplayName>::read_from(buf)?),
4 => Action::RemovePlayer(Vec::<RemovePlayer>::read_from(buf)?),
_ => return Err(BufReadError::UnexpectedEnumVariant { id: id.into() }),
})
}
}
impl McBufWritable for Action {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
let id: u8 = match self {
Action::AddPlayer(_) => 0,
Action::UpdateGameMode(_) => 1,
Action::UpdateLatency(_) => 2,
Action::UpdateDisplayName(_) => 3,
Action::RemovePlayer(_) => 4,
};
id.write_into(buf)?;
match self {
Action::AddPlayer(players) => players.write_into(buf)?,
Action::UpdateGameMode(players) => players.write_into(buf)?,
Action::UpdateLatency(players) => players.write_into(buf)?,
Action::UpdateDisplayName(players) => players.write_into(buf)?,
Action::RemovePlayer(players) => players.write_into(buf)?,
}
Ok(())
}
}
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