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use azalea_core::{game_type::GameType, resource_location::ResourceLocation, GlobalPos};
use packet_macros::{GamePacket, McBuf};
#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundLoginPacket {
pub player_id: u32,
pub hardcore: bool,
pub game_type: GameType,
pub previous_game_type: Option<GameType>,
pub levels: Vec<ResourceLocation>,
pub registry_holder: azalea_nbt::Tag,
pub dimension_type: ResourceLocation,
pub dimension: ResourceLocation,
pub seed: i64,
#[var]
pub max_players: i32,
#[var]
pub chunk_radius: i32,
#[var]
pub simulation_distance: i32,
pub reduced_debug_info: bool,
pub show_death_screen: bool,
pub is_debug: bool,
pub is_flat: bool,
pub last_death_location: Option<GlobalPos>,
}
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