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use crate::mc_buf::BitSet;
use packet_macros::{GamePacket, McBuf};
#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundLightUpdatePacket {
pub x: i32,
pub z: i32,
pub light_data: ClientboundLightUpdatePacketData,
}
#[derive(Clone, Debug, McBuf)]
pub struct ClientboundLightUpdatePacketData {
trust_edges: bool,
sky_y_mask: BitSet,
block_y_mask: BitSet,
empty_sky_y_mask: BitSet,
empty_block_y_mask: BitSet,
sky_updates: Vec<Vec<u8>>,
block_updates: Vec<Vec<u8>>,
}
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