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use azalea_buf::{BufReadError, McBufReadable, McBufVarReadable, McBufVarWritable, McBufWritable};
use azalea_core::ParticleData;
use azalea_protocol_macros::ClientboundGamePacket;
use std::io::{Cursor, Write};
#[derive(Clone, Debug, ClientboundGamePacket)]
pub struct ClientboundLevelParticlesPacket {
#[var]
pub particle_id: u32,
pub override_limiter: bool,
pub x: f64,
pub y: f64,
pub z: f64,
pub x_dist: f32,
pub y_dist: f32,
pub z_dist: f32,
pub max_speed: f32,
pub count: u32,
pub data: ParticleData,
}
impl McBufReadable for ClientboundLevelParticlesPacket {
fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let particle_id = u32::var_read_from(buf)?;
let override_limiter = bool::read_from(buf)?;
let x = f64::read_from(buf)?;
let y = f64::read_from(buf)?;
let z = f64::read_from(buf)?;
let x_dist = f32::read_from(buf)?;
let y_dist = f32::read_from(buf)?;
let z_dist = f32::read_from(buf)?;
let max_speed = f32::read_from(buf)?;
let count = u32::read_from(buf)?;
let data = ParticleData::read_from_id(buf, particle_id)?;
Ok(Self {
particle_id,
override_limiter,
x,
y,
z,
x_dist,
y_dist,
z_dist,
max_speed,
count,
data,
})
}
}
impl McBufWritable for ClientboundLevelParticlesPacket {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
self.particle_id.var_write_into(buf)?;
self.override_limiter.write_into(buf)?;
self.x.write_into(buf)?;
self.y.write_into(buf)?;
self.z.write_into(buf)?;
self.x_dist.write_into(buf)?;
self.y_dist.write_into(buf)?;
self.z_dist.write_into(buf)?;
self.max_speed.write_into(buf)?;
self.count.write_into(buf)?;
self.data.write_without_id(buf)?;
Ok(())
}
}
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