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path: root/azalea-protocol/src/packets/game/clientbound_entity_velocity_packet.rs
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use packet_macros::GamePacket;

#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundEntityVelocityPacket {
    #[var]
    pub entity_id: u32,
    pub x_vel: i16,
    pub y_vel: i16,
    pub z_vel: i16,
}