blob: 4fc8f86fa3b1ad5e8db8cf8e2ba749b3cb9d540c (
plain)
1
2
3
4
5
6
7
8
9
10
|
use packet_macros::GamePacket;
#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundEntityVelocityPacket {
#[var]
pub entity_id: u32,
pub x_vel: i16,
pub y_vel: i16,
pub z_vel: i16,
}
|